Tiers

6.1 – Crew: (T1)

  • Minimum 7 Members + 3 Associates

  • Can claim a unique colour #hex code

6.2 – Gang: (T2)

  • All T1 Perks

  • 12 Members + 5 Associates

  • A set of clothing

  • Claim up to 2 territory blocks

6.3 – Organisation "Org" (T3)

  • All T1 & T2 Perks

  • 17 Members + 7 Associates

  • All clothing added

  • Access to Org MLO & Private Garage

  • Org safe/stash provided

  • Claim up to 4 territory blocks

  • Provided with a drug to own & control being the primary manufacturer and distributor

  • Provided with unique drug locations

  • Access to money washing

6.4 – T3 Ongoing Commitments:

  • Weekly money wash turnover requirement to retain T3 status

  • Can engage or be engaged in wars over territories or owned drug by another T3+ org

6.5 – Syndicate (T4)

  • All T1, T2 & T3 Perks

  • 25 Members + 10 Associates

  • Weekly money wash turnover requirement to retain T3 status

  • Can engage or be engaged in wars over territories or owned drug by another T3+ org

  • Custom tattoos

  • Access to a blueprint that rotates on a monthly basis

  • Provided with a FOB (Forward Operating Base) to upscale operations

6.6 – T4 Ongoing Commitments:

  • Weekly money wash turnover requirement to retain T4 status

  • Can engage or be engaged in wars over territories or owned drug by another T3+ org

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