Tiers
6.1 – Crew: (T1)
Minimum 7 Members + 3 Associates
Can claim a unique colour #hex code
6.2 – Gang: (T2)
All T1 Perks
12 Members + 5 Associates
A set of clothing
Claim up to 2 territory blocks
6.3 – Organisation "Org" (T3)
All T1 & T2 Perks
17 Members + 7 Associates
All clothing added
Access to Org MLO & Private Garage
Org safe/stash provided
Claim up to 4 territory blocks
Provided with a drug to own & control being the primary manufacturer and distributor
Provided with unique drug locations
Access to money washing
6.4 – T3 Ongoing Commitments:
Weekly money wash turnover requirement to retain T3 status
Can engage or be engaged in wars over territories or owned drug by another T3+ org
6.5 – Syndicate (T4)
All T1, T2 & T3 Perks
25 Members + 10 Associates
Weekly money wash turnover requirement to retain T3 status
Can engage or be engaged in wars over territories or owned drug by another T3+ org
Custom tattoos
Access to a blueprint that rotates on a monthly basis
Provided with a FOB (Forward Operating Base) to upscale operations
6.6 – T4 Ongoing Commitments:
Weekly money wash turnover requirement to retain T4 status
Can engage or be engaged in wars over territories or owned drug by another T3+ org
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